FIELD MANUAL

THE GAME GUIDE

Everything you need to bring her home.

CONTROLS

↑ ↓ ← →
ARROW KEYS
Move Captain Z
SPACEBAR
Collect / Interact
SHIFT
Sprint
ESC
Pause
01

THE STRANDED WORLD

ALIEN PLANET

She wakes up in the wreckage. The sky is the wrong color. Somewhere deeper into the rocks, the crystals are humming. Captain Z follows the sound.

The natives noticed her crash. They patrol in fixed routes. Watch them. Learn them. Move between them.

STEALTH EXPLORATION PATTERN READING
02

THE STORM

ASTEROID NEBULA

She got the ship running. Barely. Just enough thrust to cross the asteroid belt wrapping the planet like a halo.

Inside the nebula, the asteroids move faster than they should. The crystals float between them. Some are bait. The pilots who finish this level learn the difference.

REFLEX FLYING RISK READING PRECISION
`
03

THE GHOST SHIP

ALIEN VESSEL

The ship is older than anything humanity has built. Drifting through dead space, lit only by emergency lights that should not still be working.

The final crystal core is at its center. The lasers are still active. The traps still trip. Something inside knows she's there.

PUZZLE TIMING MEMORY

— END OF BRIEFING —

THREE WORLDS.

ONE PILOT.

ONE WAY HOME.

Bring her home.